Saturday, September 3, 2011

Abstract Decisional Ascension


12 comments:

  1. if the details of these blogs were to be used as source-code for a decisional movie &|&| video game then the only two quit features available are ejecting disc without contact from another, or ejecting disc after passcode" passcode should be qwertyuiopasdfghjklzxcvbnmabcdefghijklmnopqrstuvwxyz5391346950123456789

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  2. tangible.sense = input{electron flow, microphone, keyboard, [(touchscreen]), usb/parallel/serial/s-video}
    intangible = output.mentos

    error.overload{communication.interpretation{!0userinput}}

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  3. i go to sleep now wondering who keeps deleting my information, wondering why in everything i am defeated, knowing that i have no friends and it is now impossible to make new ones, hoping that i may awake to a more abstract reality, hoping that i will still be able to peruse a more upgraded version of this "experience"

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  4. what we are suffering from is a lack of new information

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  5. Trust.knowingsomething(isthefirstsignofinsanity.unstablemind)

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  6. go.chess.checkers.formationalattack=gam.dublocks.suikoden.error(!?what wasjustcalledout)

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  7. prooftheyshouldbebanned.rejected.allthingstouchedbythatindividualaregone.inclusionof"buddy.scout"

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  8. inclusion defines that a class.function.method will call a different.nonmentioneddatasturcture.modification

    class (a set of protocols and variables)
    function (a set of protocols for variable modification)
    method (a set of calls from which classes and variables can be modified.occasionallywritesanewfunction)
    sane.respectfulenergy . = =,callingafunction

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  9. . = =,callingamethodcallingaclass without equality test or equality.instantiation(decleration)
    apparently he thinks it enjoyable to makefun of my work while forcing me to file an incomplete answer

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